Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-11-2004 , 11:43 PM
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Join Date: Oct 2004
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NURBS surface patches help!

how would you create a hole in a NURBS surface to create say a window hole. If not then how do you create holes?

Any help appreciateduser added image user added image

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# 2 02-11-2004 , 01:29 AM
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u can use the trim tool, use the boolean tool,
for nurbs, u can project a curve on surface and then trim it, or u can draw a curve on surface, then trim, or u can boolean 2 intersecting surface

# 3 02-11-2004 , 01:29 AM
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Well, you could trim it out with the trim tool and a curve-on-surface designating the trim area, but in my opinion, polygons are much easier to work with.

# 4 02-11-2004 , 02:06 AM
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Originally posted by mtmckinley
but in my opinion, polygons are much easier to work with.

we know that by now mike.
ahahaha user added image user added image :p

kuddos on the book. i'm waiting for a [good] review b4 investing.
especially on texturing.

# 5 02-11-2004 , 03:20 AM
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heh, yeah, I know I say that all the time. user added image

Thanks!

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