Maybe a 3d Converter, just search on google for 3d object converter, and you save the model in Maya as a .obj. For the obj to work, you have to go to the plug in manager, and then you need to enabe objexport.mll. Or something like that. Then you go to file-export-save as- and you have to save the object WITH THE OBJECT NAME SAYING "name.obj". If you dont write the .obj, it will save the file as a .dat file.
Now you go to the 3d object converter, and open the file with the little file type thing on ".obj"(Wavefront)
Good luck.
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