Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 31-01-2004 , 04:56 PM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110

first real attempt

yay, the n00bie figured things out!, anyways, could anyone give me some tips on how to make this replica of opportunity more realistic? (even though its not finished)



Last edited by Kalzenith; 31-01-2004 at 09:51 PM.
# 2 31-01-2004 , 06:27 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Again. Do not use .bmp. Maya can save out as jpgs, and ALL image processing programs are capable of it too (even MSpaint).
You can attach one file to your message, that will display inline your post. But please, stick to jpgs or pngs. You will most likely recieve better constructive feedback if people can look at your stuff without hassle.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 3 31-01-2004 , 08:33 PM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
i guess i should RTFM, heh. but the reason i cant display my pics is because im using a free account for my web site it wont let me link my images (i just tried saving it in a different format and it didnt change anything)


# 4 31-01-2004 , 08:55 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
if you hit the post reply button on the bottom right of this page it will bring you to a new window. At the bottom of that window you can attatch a image to the simplymaya server, through their hospitality, for free. And the image will be displayed in the thread. You can post 1 image in a reply. If you need to post more than one, you must reply to it again.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 5 31-01-2004 , 09:37 PM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
yea, you can tell im kind of a n00b on this site, thank you!user added image

user added image



Last edited by Kalzenith; 31-01-2004 at 09:48 PM.
# 6 31-01-2004 , 09:38 PM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
ok, so now that i got the images working, here they are:

user added image


# 7 31-01-2004 , 11:20 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
looks like your doing good so far. I like the wheels. You can make it more real looking buy eather texture maping it or adding detail with geo. But I'm not familer with what Oppertunity is supposed to look like. Have a Ref pic you could share ?

# 8 01-02-2004 , 02:33 AM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
well this is the best ref image ive been able to find, its what ive been using to work off of
user added image


# 9 01-02-2004 , 02:36 AM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Looks pretty cool. I also like the wheels.
If thats your only ref pic, you'll have to be just a bit more creative yourself, add the things you cannot see on the picture.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 10 01-02-2004 , 03:03 AM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
heh, sounds like fun, but anyways i have 2 last questions:
1. do you know how to switch camera angles during an animation to record different scenes?
2. whats the best way to rotate a tire at the same rate that the vehicle is moving? (so it doesnt look like its spinning too slow or too fast)


# 11 01-02-2004 , 03:42 AM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
1. I've never done this in maya. It could possibly be done, but I would do this in post, render out each sequence and cut it in some compositing program.
2. Set driven keys on the rotation axis and the movement axis. You'd have to do some basic algebra to get the anglevelocity.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 12 01-02-2004 , 05:05 AM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
thanks, im relatively sure what you ment on the second one, but either way im pretty sure i can do this now, thank you user added image


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads