Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-03-2007 , 11:38 PM
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Join Date: Jan 2007
Posts: 43

skinning and parenting

is there any tutorials on skinning and hierachy of joints and IK handles?

i have problem understanding the weight of the joints and how to use paint smooth skin tool to adjust the weight and deformation of joints

is component editor a easier tool?

i am trying to get a human leg that bends and moves back and forth without distortion of skin

thks

# 2 14-03-2007 , 08:55 AM
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Join Date: Mar 2007
Location: Miami
Posts: 1
when it comes to rigging...

make sure you name all of your joints (ie. jntRigLfShoulder)

when paining weights, move your joints (or controls) and paint what you want to be affected white. do not use the Replace option, unless you have holds on joints. 0(black)=no effect 1(white)=total effect.

once you have one side done nicely, return your model to the bind pose and you can mirror skin weights (option box).

# 3 14-03-2007 , 05:04 PM
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Join Date: May 2005
Location: pueblo
Posts: 73

yes

componet editor is easier you can just set everything to 0 exept where you and it to deform.then you just set it to one.as he said it is EXTREAMLY to name your joints.it will save you alot of headaches.


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