Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-03-2008 , 10:19 PM
steinnalex
Join Date: Feb 2008
Location: Munich
Posts: 10

maya into photoshop

hi there, could anyone tell me a simple way of importing a 3d nurb or polygon from maya into photoshop cs3 extended. i wanted to try out some of the new features like the 3d revolve and texture placing... cheers

albadesign

# 2 27-03-2008 , 10:56 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
just export model as an obj


# 3 28-03-2008 , 01:53 AM
steinnalex
Join Date: Feb 2008
Location: Munich
Posts: 10
ok, cheers, i´ll give it a go.

# 4 28-03-2008 , 02:05 AM
steinnalex
Join Date: Feb 2008
Location: Munich
Posts: 10
can´t seem to find obj in any of the export windows. i must have missed something...! is it different because i´m on a mac? i can't see that being a reason!

alba

# 5 28-03-2008 , 02:08 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You probably need to swithc on the obj plug in in the plug in manager


"No pressure, no diamonds" Thomas Carlyle
# 6 28-03-2008 , 02:23 AM
steinnalex
Join Date: Feb 2008
Location: Munich
Posts: 10
yeah it worked. nice one, cheers

albadesign

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