Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-01-2004 , 05:32 PM
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Char: Christoph [Head start]

Just started this yesterday... migh make body too, dunno yet

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# 2 06-01-2004 , 05:33 PM
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hope this file size is not too big....

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# 3 06-01-2004 , 05:56 PM
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Nice start. eyes looking good so far.


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# 4 06-01-2004 , 06:21 PM
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good start!



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# 5 06-01-2004 , 07:05 PM
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good start indeed - I like the profile - eyes looking great


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# 6 06-01-2004 , 09:58 PM
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lookin good, cant wait to see it with textures


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# 7 08-01-2004 , 08:29 AM
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a small update.... time is scarce

i'm using the little time i have to update... C&C welcome

<<<Oversized image removed>>>


Last edited by dave_baer; 06-02-2004 at 09:20 AM.
# 8 08-01-2004 , 08:30 AM
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i hope size not too big. sorry m8s


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<<<Oversized image removed>>>


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# 9 08-01-2004 , 09:02 AM
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looks really cool.. great work.. could we see a wire and the ref your using if you are ?

# 10 08-01-2004 , 11:38 AM
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Very realistic, keep going, and we'll have some crits from you as it starts to emerge.



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# 11 11-01-2004 , 04:29 PM
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Very good.

Can we see a un smoothed wire?


Yeah, but no but yeah but no....
# 12 11-01-2004 , 10:15 PM
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finally finished... time for hard part: texturing user added image user added image

i decided not to make body, no time, in a week i spend roughly 2 days (long hrs) on this guys

<<<Oversized image removed>>>


Last edited by dave_baer; 06-02-2004 at 09:21 AM.
# 13 11-01-2004 , 10:16 PM
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hope not too big m8s

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# 14 11-01-2004 , 10:19 PM
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Really comming along bud. Just watch the the area where the nose meets the brow its not quite right.

Keep it up=)


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# 15 11-01-2004 , 10:29 PM
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i c what u mean. :thumbsup:
any suggestion, because that is how the ref pic looked.
btw i used many ref pics from online actor profile found on web.
so each part of the head are modeled as single entities then connected together.

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