This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Ok, well I know I have seen something like this in a thread before, but I have searched and searched and could not find it again. So, if you know where to look please lead me in the right direction.
My problem is with curves. I need a way to create pipes that follow a specific curve. So if I had one that look like a squigly line, and then converted it, it would come out like a pipe. So, if you all have any solutions please spread the wealth.
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