Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 01-10-2007 , 09:30 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

How to get rid of this vertex with six edges coming from it?

Hi all,

as you can see, this vertex is overcrowded. I believe this could cause me problems later when I texture, paint weights and animate.

Anyone see a way of altering this mesh, without changing its overall shape? Also, how much of a problem is it really likely to be?

thanks,

gubar

Attached Thumbnails

Last edited by gubar; 01-10-2007 at 09:32 PM.
# 2 02-10-2007 , 02:46 AM
BadG3r's Avatar
Subscriber
Join Date: Jan 2007
Location: Frankfurt
Posts: 216
this could be one possibility...

Attached Images
# 3 02-10-2007 , 02:50 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
hello.


thanks for having a go - I should have said though, to get rid of it, while maintaining quads. Feel free to have another go!

cheers,

gubar.

# 4 02-10-2007 , 03:11 AM
BadG3r's Avatar
Subscriber
Join Date: Jan 2007
Location: Frankfurt
Posts: 216
look at it again... all quads

# 5 02-10-2007 , 03:22 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Ah, I see now - cheers for that. I thought at first you'd removed more inner edges than you have. I'll try it out later.

cheers,

gubar.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads