Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 08-08-2007 , 11:52 AM
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Thanks louis and mastoneuser added image ! This is within the guidelines for the pirate competition? If so that would be great! im not sure if ill make the whole skeleton, i might have his arm with his skull slumped on his arm. thanks for the little concept, im following it for the most part! Heres an update with the doubloons, had to add a dirty look to em. ill probably add some more detail to em eventually.

user added image
user added image


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Last edited by kinddoggofwar; 08-08-2007 at 03:12 PM.
# 32 08-08-2007 , 06:26 PM
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Very nice kinddoggofwar! user added image The skull on the key looks fantastic!

# 33 08-08-2007 , 10:10 PM
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thank you THX1138! highly appreciated! I reorganized some things and tried to get a nice render before I add some more, the lightings a bit off and the backround doesnt match, but here it is.
user added image


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# 34 09-08-2007 , 12:10 AM
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the bump on that scope is waaaaayy to strong but other than that great work so far manuser added image

# 35 09-08-2007 , 04:54 AM
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You can add some ground fog ( i think it was called myst but not sure .. ) and get some nice dark atmosphere : )

Very nice work !!! user added image

# 36 09-08-2007 , 05:18 AM
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Great progress, although putting a lens in the scope would make sense

# 37 09-08-2007 , 10:38 AM
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thanks for the critz & comments! i really need them. I lowered the bump on the scope significantly, but id like to ask...
How do I add myst? That would be perfect to add but dont know how... and why would the lense make no sense?


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# 38 09-08-2007 , 10:58 AM
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No i mean PUT IN a lens

# 39 10-08-2007 , 03:26 PM
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Ahhhh!!! sorry i think i had some version of dyslexia going on there... I actually do have a lens in there but the texturing is done so bad that it looks like crap. So ill redo that. Im also stuck at trying to figure out how to capture all of this in one render, but still having the key as the main focus!?user added image user added image


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# 40 10-08-2007 , 04:44 PM
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Really cool work! I was wondering though, is that skull from a tiny, tiny person, or is the pirate a giant? :p

# 41 10-08-2007 , 06:51 PM
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Actually its the skull of an evolved midget orangutan which was then shrunken (god knows how they shrunk the skull) and placed on a key!
Its actually not a real skull, i gave it the same old metal like texture (didnt add rust yet) to the whole key since the skull itself is also metal, its not real.:p


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# 42 11-08-2007 , 01:10 PM
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Heres a what i have so far for the scene setup. Ill be placing the key on the platform, with the chest up the stairs in that little oval extrusion. Ill be modeling some statues for decor now, and make some new pillars.

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# 43 12-08-2007 , 06:35 PM
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I probably wont be using that setup. Ill figure that out once im done the models... Heres the start i made in the past half hour. I started the ribcage, and will be messing around with the skull to make it look different. This will be the Pirate skeleton. Ill be making him look very much like a pirate!

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# 44 15-08-2007 , 10:20 AM
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An update! Lower body needs lots of work but i got the basic shapes down.

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# 45 15-08-2007 , 03:00 PM
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If your going for a pirate look (might be wrong though, LOL) get this into the challenge!


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