Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey,
I seriously doubt that I go anywhere with this, considering It is only my second model(my first one sucked big time). Any help with my model would be greatly appreciated.
Well DrKnow, stick it out here on simplymaya, and I'm sure you'll pickup some really useful tips, and as well advice from all the cool people on this forum. When I started on this site, I couldn't even model a head, and here I am doing the one of myself.. all thanx to practice and this site.
It can be quite hard to pose a figure if you model it with arms up- you could consider modelling it against an image plane to get the proportions you want. People often model in the 'da vinci' pose with arms out, but others prefer the arms at a bit of an angle to help with muscle definition.
You could also have a look at the free tutorial on this site for making a simple person- you can get a good shape to work from and it is very easy to follow;
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