Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 07-06-2004 , 11:14 PM
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cheers mike and vlad....

vlad, I will def try and add a few cuts to the arms ( I assume you mean muscular cuts?) but I am adding a few bits of armour etc so will see how much of arm shows before doing that.

And to that extent - yay or nay for the wrist band - sort of a kerry king effort (for all you slayer fans user added image )

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cheers

Rich
# 47 07-06-2004 , 11:32 PM
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Man... your awesome

# 48 08-06-2004 , 12:00 AM
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more of a close up view of the wrist band - darkened the nails as well

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cheers

Rich
# 49 08-06-2004 , 12:25 AM
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Don't spose a wireframe is possible?


"Even a brick wants to be something" - Louis Kahn
# 50 08-06-2004 , 12:46 AM
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Cb8, im prolly gunna get called bad names for this but dude... i love you, you rock man... lol Thats awesome... i keep sayin this summer ill get better... hopefully ill be as good as you user added image

P.S. Maybe its just... i love your model user added image

# 51 08-06-2004 , 01:25 AM
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Cool man.


Imagination is more important than knowledge.
# 52 08-06-2004 , 04:20 AM
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Ehh.. dont you think the spikes are a little too long? I would cut them by 2/3... And reduce the number / increase the spacing... Also, spikes like that cant just hold on leather, so you better put a solid plate (wood, metal, bone) and stick the spikes on it.

Of course, this is just IMHO, as always... ;-)

# 53 08-06-2004 , 06:02 AM
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ello,

hiraghm - see below user added image

guvna - heheh anyone calls you bad names I know some people user added image cheers matey

peltra - thanks matey

mantat - yeah I know they are quite long - as I said an attempt to copy the wristband the guitarist from slayer wears, but I take your point about them holding in leather - might have to address that.

Cheers all - wont be able to do anything till Friday now user added image just as I get going as well!!!

Here's the wires

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cheers

Rich
# 54 08-06-2004 , 06:09 AM
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aww man your model is going real smooth too! why cant you work till friday?


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 55 08-06-2004 , 08:02 AM
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Excellent Modelling. Very clean.

# 56 08-06-2004 , 06:56 PM
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Looking good. user added image I'd say the biggest thing I'd like to see is some more definition in the muscles of the legs and arms and a better transition between pectoral and bicep, but it looks cool, and whatever you decide for armor might cover some of that up. user added image

# 57 09-06-2004 , 11:36 AM
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Cheers guys,

org - nowt special just working away for a couple of days

Mike - yeah I tried to create some more def in the legs, but it looked rubbish so I got rid of it. I am not really sure how to go about adding extra detail like that - will just have to keep trying.

How would I improve the transition - is it too smooth or not the right flow?

Thanks for ideas tho.


cheers

Rich
# 58 11-06-2004 , 08:00 PM
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added some buckles to the wrist band

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cheers

Rich
# 59 11-06-2004 , 08:19 PM
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SON OF A B*TCH!!!!!!!!!!

maya crashed and corrupted the last save i.e. the one with the buckles on - now I don't have them!!!!!!

/me isn't happy user added image


cheers

Rich
# 60 11-06-2004 , 08:40 PM
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=(
That's too bad, they looked really great

- S


Stefan Doverud
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