Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-09-2006 , 12:25 PM
iron_tick's Avatar
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Location: Chicagoland USA
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Anyone seen this problem?

When i assign a bump map to my model after I set my approx node and displacement map, I get a strange result. My UV's are set correctly and ive tested my color and bump on my model before displacement so the layout appears to be fine. Feature displacement is off rendered in Maya 6 w/ Mental ray. The problem appears to occure after attaching approx node to object.
The second image is my zbrsuh render.

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 2 09-09-2006 , 12:29 PM
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Join Date: Sep 2002
Location: Chicagoland USA
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This is the same model with 1 smooth and higher displacement settings. No bump map applied and lacking detail.

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 3 09-09-2006 , 12:44 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Sorry admin, please DELETE this thread. I was in the wrong section when i posted


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>

Last edited by iron_tick; 09-09-2006 at 01:17 PM.
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