Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-10-2008 , 06:46 PM
InverseTelecine's Avatar
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Border indicator for render

Hello. I would like to know how to turn on some kind of indicator that will show me exactly how much of the image in a given camera view will be rendered.

Like just an outline or box overlay that will show me the border of the area of the real-time view that will be rendered so I can actually set up my cinematography without having to guess what I'm going to get when I render.

The indicator would obviously need to be a different shape if I was rendering in 16:9, 4:3 or some other aspect ratio. Does anybody know what I mean?

I'm sorry for asking this if it has been answered already, but I couldn't figure out what to search for to find out if it had.

Thanks a lot.

# 2 23-10-2008 , 06:50 PM
Gen's Avatar
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Look in the Display section of your camera's shape tab, there are a bunch of useful stuff you can check off.


- Genny
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# 3 23-10-2008 , 08:00 PM
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quite simple, really.
go to view>camera settings>resolution gate


Environment Artist @ Plastic Piranha
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# 4 24-10-2008 , 11:45 AM
InverseTelecine's Avatar
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Fantastic! I knew it was something really simple like that but I just couldn't find it. Thanks so much guys!

One more question though if I may: Can I change the color of the resolution gate?

The first scene that I turned on the resolution gate in had a lot of dark green, and the resolution gate was dark green so I couldn't see it very well.

Thanks for all the help! This is the most helpful Maya forum I know of.

# 5 24-10-2008 , 11:57 AM
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Yeah you can. Windows>Settings/Preferences>Color Settings. I think its in the inactive tab, should be camera or something like that.


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# 6 25-10-2008 , 09:54 AM
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Ah you're right.

For anybody else who wants to know exactly: the color setting for the resolution gate is in Inactive>Objects, and it's called Cameras.

Excellent. Thanks for all your help GecT!

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