Maya 2020 fundamentals - modelling the real world
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# 1 01-03-2004 , 05:16 PM
strobe7's Avatar
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blend shapes

I think I have a very dumb question, but in all the books I have it does not specify if blend shapes works on all surfaces, i.e. nurbs, polys, subs, - does it?

I have 6 poly heads all tweaked into vowels, and when I try to create a blend shape, it says "no deformable objects selected"? I did it with nurbs before, but don't understand why it won't work? I converted to subs and it said the same thing.
I deleted the history, and nothing.

any ideas please?

I am choosing the shaped heads, and then the main head last.

also, where in the deformation list do I place the blendshape when applying it to a smoothly bound character? I read you can do it, but the deformation order is important. Does it go before, or after clusters and tweaks?


Lungs not guns....

Last edited by strobe7; 01-03-2004 at 08:42 PM.
# 2 01-03-2004 , 08:40 PM
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I really need an answer user added image


Lungs not guns....
# 3 01-03-2004 , 08:56 PM
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Try converting all your surfaces into sub then back..that sometimes helps... Also make sure that your geo is 100 percent extact same. If that dont work post a pic so i can have a beter look. They can be a pain some times.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 01-03-2004 , 10:55 PM
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ok, thanks Kurt.


Lungs not guns....
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