Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 76 27-01-2006 , 10:30 PM
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Yeah, he does look a little well done (and I don't mean done well!), but I'm working on it right now.

mmmm ... blackened porkuser added image

# 77 27-01-2006 , 10:55 PM
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and pork scratchings..... mmmmmmmmm (homer captions inc.)


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 78 28-01-2006 , 03:41 AM
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# 79 28-01-2006 , 01:18 PM
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that looks awesomly tight!
great work, and the bump map seems to be working as well as a disp map now (at least to my eyes)

cya later
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Live the life you love, love the life you live
# 80 29-01-2006 , 12:09 AM
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Hey swankymonkey, your model is looking amazing. I really like the bulges under his eyes. Are you planning on making him nice and hairy as in your side photo?

Keep up the great work!

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# 81 29-01-2006 , 04:12 AM
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Thanks Matt and Arran!

Today I read through A LOT of Zbrush related material so I may change my stategy a bit to reflect some of the new things I have learned. See you all soon!

Dave

# 82 30-01-2006 , 04:06 PM
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# 83 30-01-2006 , 05:57 PM
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this zbrush pass is looking much better.
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# 84 31-01-2006 , 03:04 AM
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# 85 31-01-2006 , 04:20 AM
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Awsome render Swankmonkey! user added image When are you going to change the rezolution on the tusks?

# 86 31-01-2006 , 06:17 AM
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THX1138- Hey dude! The tusks are about 3rd on my list to do. They should go pretty fast but I wanna make sure I've got the lips and snout all sorted. Plus there's the little issue of adding hair ...:eek3:
Heres a side view ... Man, those super smooth ears are screaming for detail ...
https://tenthchoir.com/warthog_119.jpg

# 87 31-01-2006 , 12:34 PM
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Look really great man ! continue !


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# 88 31-01-2006 , 01:30 PM
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nice work dave, the detail around the eyes and the skin in general is looking very good user added image

looks like he's had an oil bath at the moment user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 89 31-01-2006 , 06:49 PM
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comming along nicely but the ears are weird to me especialy the back of them , but i suppose this dont matter dempending on ur chosen angle. i alos think some places are too smooth and glossy but its still looks good i likethe bags under its eyes


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 90 31-01-2006 , 07:25 PM
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Yes. The Blinn shader needs work ... mainly 'cause I haven't touched it yet other than to turn down the specularity roll off and what not and turn off reflections. Once I work on what will probably be a very sparse specularity map he won't look like hes oiled up for a pose down at the water hole (when you don't have a body you gotta do all you can to impress the ladies! user added image )

The ears will be my next focus. I tweaked them to get a shape I would be happier with and now they need they need a bit of twist and rotation and texture ... and hair!

Cheers!

Dave

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