Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 91 31-01-2006 , 10:46 PM
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Oiled up down at the water hole huh LOL!!

Sounds like me on a Friday nite down the pub!!

Looks better with the Z pass Dave, I was wondering if you'd succumb to it in the end

Kind regards from the oily Ninja
Jay

# 92 02-02-2006 , 09:29 AM
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Hey, looking good, swankeymonkey.

The pores and folds of his skin are really bring your model to life. I definately agree that the ears need a bit of work. They just look a little rounded, I guess, though what do I know about warthog ears?

Excellent work!

# 93 04-02-2006 , 05:03 AM
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Thanks Arran! The ears are now sorteduser added image

Jay- Dude ... I have given in to the DARKSIDE. Once you start to get a good taste of what you can do in Zbrush its hard to think about not having it. I've been messing with it for some time now, but only in the past week have I begun to get some decent results. And now I'm hooked!

Updates ... I don't know WHAT the hell I was thinking with the old ears ... they sucked. Here are some new ears and what I believe will be the final geometry. The modeled hair is something I decided to do 'cause I was bored and I thought it would make a good guide for some paint effects hair (which is a BIG unknown for me). Let me know what ya think ...
https://tenthchoir.com/warthog_120.jpg
https://tenthchoir.com/warthog_121.jpg
https://tenthchoir.com/warthog_122.jpg

# 94 04-02-2006 , 05:14 AM
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looking good man. no crit from me
zb is a useful tool for any modeler.

im looking foward to see more.user added image

# 95 04-02-2006 , 05:16 AM
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Cool - those new ears look great swankymonkey! And that bottom shot of his nose is excellent.

Good stuff! user added image

# 96 04-02-2006 , 10:53 PM
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Spot On:attn:


Modeling clean as always.

Texturing as well is just so nice.

I was however curious of one thing. I googled warthog and looked at the pics it sent back and almost all of them have some kind of sprucing of hair on their heads and down their snouts even. Some more mild than others, and it looked like very wirey course hair. Were you planning on adding this fine detail?

Whats your take on this?

Again great workuser added image

# 97 07-02-2006 , 09:16 AM
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looking sweet as always dave user added image
can't wait to see it hairy and coloured!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 98 17-02-2006 , 10:26 AM
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Good work. Keep it up.

# 99 23-02-2006 , 05:46 AM
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Long time no post! My home phone line has been on the fritz so I haven't been online for some time now (except at work). Anyhow, things are semi-fixed at the moment (still a lot of static) so I thought I'd drop an update in here ...

I'll probably re-do the hairy bits cuz the UVs aren't what I need them to be to put a ramp on that will give them a nice fade to transparency at the tips. Also I need to add some specularity to the snout. The tusks aren't textured yet.

I adjusted the contrast and brightness so right now a lot of the fine hair detail is lost ...
https://tenthchoir.com/warthog_130.jpg

# 100 23-02-2006 , 06:03 AM
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Sorry to hear that your internet has been down. I am really glad to see that you are still in the contest, though.

user added image

Your warthog is looking sweet. The wiry hair really adds to your model. Just not sure about the direction of the hair on the lower cheek, but as you said, you are going to redo. Also, I am wondering if the bags under his eyes could do with a bit more definition. At the moment they are looking a bit blurry.

I really like the hair coming out of his ears, the creases on his nose and his eyes. good work!

:attn:

# 101 23-02-2006 , 08:43 AM
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very very nice work, those eyes really bring him to life very well done on those! u could do with giving Mcflury a tip on how to get the eyes that good!!!

# 102 23-02-2006 , 09:11 AM
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and us all user added image

very very nice work dave, this is looking pretty damn good!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 103 23-02-2006 , 12:12 PM
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Fantastic work. Fortunatelly you've changed your mind about ZBrush! I wasn't understand what's was the matter using ZBrush. You and Jay were talking as if were a sin using this new tool! ZBrush is fantastic and soon it will be essential for any 3D artist. I'm very glad you're back to the contest and using the powerful new tool you have in your hands. Keep your great work, dude! :attn:

# 104 23-02-2006 , 01:54 PM
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jramauri

No we weren't.

we were joking, we both know about how fantastic zbrush is, its damn cool.

Hey Dave

Nice going, I think its in need of some 'sweatcularity' though and perhaps a nice edge light behind it with some hi intensity, otherwise its all good

cheers
Jay

# 105 23-02-2006 , 03:33 PM
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2 words.

"un-freakin'-believable":p

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