Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-08-2010 , 09:02 PM
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Moustache

Hi, anyone can say me how i can create a realistic moustache for my 3d model?

I'm trying to create the Machete's head xD

Thanks a lot for te help.

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# 2 23-08-2010 , 10:37 PM
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Are you going to animate or a still shot




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# 3 24-08-2010 , 12:41 PM
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..

I want to export it to zbrush, i do not want to animate it.

sry for my bad english xD.


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# 4 24-08-2010 , 02:28 PM
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Maya hair and fur will not export to zbrush but you can use them when you send the model back to maya, the easies one would be maya fur assigne a fur system to the model then flood with baldness. then paint were you want the hair and paint direction (you model must be UVed)..............hope that makes sence...........dave




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# 5 24-08-2010 , 03:38 PM
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...

ok, thx ;D


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# 6 24-08-2010 , 09:16 PM
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paint effects, convert to poly, wrap defromer. user added image

easier than using maya fur.

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