Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-08-2015 , 06:31 PM
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Mentalray rendomize rendering!

Hello all,
I have a new problem that I don't understand.
I made an animation, I launch a batch render frome frame 1 to 150. All OK.

I make the following of the animation animation and launch a new batch render from 151 to 250, anf the pictures generated have not the same luminosity on the render, some time more bright, some time less bright...

Same issue when I launch a new batch render of the same scene, but at an other time!

Could you know this situation user added image
thanks

# 2 26-08-2015 , 10:53 PM
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Do you have any screenshots?


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# 3 27-08-2015 , 05:56 AM
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Hello, I have all deleted by a new test.
I have activited "Enable color management" it seems ok at this time (lot of textures pictures as texture imported on render).
I will try to continu this afternoon, we will see if volor management solve my problem, i keep inform.

# 4 27-08-2015 , 12:19 PM
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Et seems that I found solution.
Due to the imported texture (pictures) I had some trouble.
Enable "color management" seems to solve the problem.
regards

# 5 01-09-2015 , 06:31 PM
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Unfortunaly !!!

Hello
Unfortunally, the problem is back.
The same day, same session, 2 render and to results in luminosity! (some minutes between the 2 renders).
PLease loock bellow (sorry some parts ares masked).
Someone could help me to understand?

Attached Thumbnails
# 6 01-09-2015 , 07:01 PM
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What, if anything, is different between the renders? Are these two different timeline frames? Are they the same frame on different computers? One in the render viewer, one in batch render mode? Any different render settings?

# 7 06-09-2015 , 08:41 AM
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Same render with batchrender, same frame. THe only diffrence is that in a second run few minutes after the first.

# 8 19-09-2015 , 03:28 PM
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Image based lighting

Hello
Comming from Image based lighting. Good for one image not for a movie withy several scene done in several time.
Use Classical light and no problem of lighting contrast and gamma

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