Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 25-01-2004 , 05:16 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117

first low poly character attempt

hello everyone. user added image

well my attempts at the old town scene have been put on the shelf for a little while, as we've started working on a simple 3d animation scene due out in a few months. we were going to use simple objects only but decided to try and put a low poly guy in there too. as such, here's an attempt at it.

would love your comments and suggestions, as it's my very first time trying to do this, and everything's pretty experimental for me at this stage. oh, and sorry about the bad image planes. i sketched those out during a class. user added image

i duplicated the right side of the body just for presentation's sake, btw. user added image

here's the image:

Attached Thumbnails

Last edited by deryk; 25-01-2004 at 06:38 AM.
# 2 25-01-2004 , 06:40 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
an update...

i scaled the body along the y axis a bit since the duplicated full body looked a bit fat for my tastes.

Attached Thumbnails
# 3 25-01-2004 , 06:59 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You might consider entering our challenge. user added image

Looks like you have the basic shape fleshed out. Now it's a matter of adding the head and details.

# 4 25-01-2004 , 07:03 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
wow a challenge?

hmm yeah i'd really love to but... i don't know how to texture! user added image

that's actually another one of my problems mtmckinley.. after i model this, i have absolutely no idea how to go about texturing this guy. user added image i'm used to texturing per object, but this character's made up of a single object. any suggestions on references? user added image

oh, btw, how do i find out how many polygons i've used in this scene?

thanks! user added image

# 5 25-01-2004 , 07:49 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
another update..

kinda stuck though on how to do the hair...any suggestions, folks? user added image

Attached Thumbnails
# 6 25-01-2004 , 02:56 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
another update. added more detail to the back this time, plus a bit to the arms and abdominal area.

didn't add much because 1) it's gonna be an in-game model and 2) i don't know how!!! user added image i mean, everytime i try adding creases and cuts to the body they just look plain weird... even if they're supposed to be there. any tips on how to progressively add cuts and muscle detail would be VERY much appreciated. user added image

oh, and again, how do i make the hair? i'm a newb at character stuff so i'm pretty much lost at this point. user added image

thanks for the help everyone. user added image

Attached Thumbnails

Last edited by deryk; 25-01-2004 at 03:01 PM.
# 7 25-01-2004 , 06:14 PM
Ribbit's Avatar
Registered User
Join Date: Jul 2003
Posts: 39
WOW!!
Cool

Nice proportions, and overall shape. I like it.

# 8 25-01-2004 , 07:42 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
It looks very nice to me, good low poly reprisentation of anime in 3d. for hair in the sketch ide say make a poly cube and extrude to flesh it out. But i like it so far.

for muscle definition it would be dificult to get the definition you want without increasing the poly count a great deal. But one way to smooth some edges and harden others without smoothing(which increasing poly couns a lot) is using soften/harden edges under edit polygons>normals>Softe|Harden. This will prolly help if you didnt know it.

Im not too good at texturing either, you could UV map it, i think that will work but ive nver done it. Or you could go the easier way to select the faces you want to texture and apply to selection. If you want you can enter the simply maya chat room at the top of the page and i can help you there when you come on.

Also you can find poly count by going to display>Hud> and its in the menu, i think its the second down.


Looking good so far. I like the belt. Wheres the buckle?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 9 25-01-2004 , 09:02 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
hey thanks for pointing out the belt buckle! i totally forgot about that. user added image

i'll check out some of the stuff you suggested. currently trying the hair out. i hope something good comes from this attempt. user added image

# 10 25-01-2004 , 11:29 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
It is nice. Cool low poly. You can do it. Its low poly so it will be the eazyest to try on. Take the plung and UV map it.

# 11 26-01-2004 , 02:49 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
I really like the pose, and the drama in such a small amount of detail!
Good job! If you break up the character into the main parts, you can then map it, and then just merge them back together.

Extrude some faces on a curve for the hair.


Lungs not guns....

Last edited by strobe7; 26-01-2004 at 02:53 PM.
# 12 26-01-2004 , 03:33 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
thanks for the comments everyone. user added image

working on the hair as we speak.

hmmm a concern of mine though is, is this model gonna be animatable? i usually see models made for animation with their legs together and arms raised perpendicular to the body to form a huge "T". since i modeled my character this way, am i doomed to not being able to animate this guy?user added image

# 13 26-01-2004 , 03:55 PM
Akai's Avatar
Registered User
Join Date: Jan 2004
Posts: 35
of course you CAN animate him - and it'll probably look fine

obviously if you'd set up the arms/legs/whatnot as real joints, the animation process may be easier, then again maybe not - depends on what you like

if you really want to know, just try animating with the model at this point

if it's no good, then you can start modifying now instead of a total redo later

edit: forgot to say - lookin' good :bgreen:

# 14 26-01-2004 , 04:13 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
looks good, I like the pose already! What i would do for hair is what they did on Ice Age for the sabre toothed tiger. They used a whole bunch of planes and mapped images onto them to give the appearance of fur. IT would work pretty well I think. You might need to do some funky stuff to get them working properly but it would be a good challenge. If it was a still it wouldnt be hard though.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 15 26-01-2004 , 09:13 PM
Spyd03's Avatar
Registered User
Join Date: Jan 2004
Posts: 115
Looks real good


...tongue tied and twisted, just an earth bound misfit, I.

https://sky.prohosting.com/spyd01/
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads