Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-05-2004 , 10:40 PM
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IK Handle as Attractors

(Just open the attachment if for a clearer explanation. Open it, and u'll uderstand.)

When I try to create Attractors for Fur Animation, the IK Handle which my Maya 5.0 created looked different from some of the tutorials I've seen online. Its got these extra "bubble"-looking stuff along the handle! Did I enabled the FK handle by mistake? Or is this a bug in 5.0? I've since updated to Maya 5.0.1 but the problem did not go away. Please help!

In short, how do I do this:

Attached Images
# 2 18-05-2004 , 11:23 PM
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You can change the display scale of the IK/FK joints. Just go to the Display menu, and you'll see options at the bottom. Regardless of what they look like, they'll still function the same way.


Danny Ngan
Animator | Amaze Entertainment
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# 3 19-05-2004 , 05:44 AM
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thanks for replying. but i dont think that solved it cos i tried scaling the joint size down and FK handles are still there. the IK handles are the ones that have been scaled down (which is ok). but what i really wanna do is remove the FK lines.

toggling the Enable IK/FK Handle function did not change anything too. user added image

# 4 19-05-2004 , 03:31 PM
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You can set the IK/FK Joint display scale as well. Also, you can turn off IK/FK blending display in the Preferences panel. I believe it is in the Kinematics section.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
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