Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 11-04-2006 , 03:49 AM
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Ok Guys heres a few updates,

Finished texturing the helmet in a couple of hours and heres the end result!.

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Last edited by concorddawned; 11-04-2006 at 04:50 AM.
# 17 11-04-2006 , 03:51 AM
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Close Up

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# 18 11-04-2006 , 03:51 AM
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Dude. That is hot.

# 19 11-04-2006 , 03:53 AM
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And a pic with both glasses and helmet.

Oh the straps are going through the plane just so i could get a better camera position.

user added image

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# 20 11-04-2006 , 03:59 AM
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wow its looking real good. You should make a face to attach them glasses and helmet to


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# 21 11-04-2006 , 04:07 AM
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Thanks Mate. The face will be next.

Heres the last texture update for the helmet.

Just added a bit more green.

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# 22 11-04-2006 , 04:58 AM
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once again you have outdone yourself ....

# 23 11-04-2006 , 05:04 AM
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Cheers Moore,

Ive definatly learnt how important texturing/rendering quality is.

Got some good help from autodesk tuts.

Im happy to share my rendering settings just pm me.

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# 24 16-04-2006 , 08:07 AM
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that is excellant work is all I have said, great lighting, ect if your organic modelling is as good as this work I can't wait to see the face. Something I'm interested in is how to do a face with this sort of realism.., love it but a long way off for me! Have you put the model in front of a Jpeg or is the table a model too?

by the way, I got a grip on the stuff you helped me with. (if you remember, maya and real footage.)

...and the reflections/refractions (correct wording??) on the glasses, far out...


take it easy and life will be easy

Last edited by mirek03; 16-04-2006 at 08:10 AM.
# 25 16-04-2006 , 10:05 AM
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Thanks Mirek.

Glad to have helped you.

The table is a model aswell.

Im in the mix of making a head for the helmet but i think its going to take longer than expected.

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# 26 16-04-2006 , 12:15 PM
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That is so pimpin'! Awesome work! user added image


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# 27 16-04-2006 , 11:34 PM
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user added image cheers my friend, mate I gotta say, I look in awe at this work of yours but the leather band keeps hitting me in the face, I didn't want to say because, hell what do I know and the model isn't finished yet, but it seems the leather band has signs of wear as does the helmet but the edges of the band are crisp and not worn down a little as one would expect from leather that had been through a war, same with the visor, very crisp. I only say this because you have textured it which, from what I gather means your almost at lock down or wrap on this part of the model. I reckon that I rekon it should be worn down more overall to match the beating you have given the helmet.

catch you matey :attn:


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# 28 17-04-2006 , 04:25 AM
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hey concord

just was looking at all your posts ..you just amaze me ...seen you said someting about autodesk tuts ... did you get them off there site as a premium member ?

also i got the maya 7 foundation book ...didnt like how it stopped in midway on robot lol


what are you working on now ?


Last edited by mmoore5553; 17-04-2006 at 04:29 AM.
# 29 17-04-2006 , 04:45 AM
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Cheers Moore,

I appreciate it!

Oh and yes i am a silver member on the autodesk site and it was definatly well worth it. So much great content in there.

At the moment im thinking of something new to work on, any ideas?

Oh and Mirek I will dirty up the Rubber just for you!

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# 30 17-04-2006 , 05:18 AM
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cooking dude user added image

there ae so many sites with good content, these days, how much can a koala bare?

man your a walking encarta, I'm looking you up for a coffee next time i'm in Sydney..user added image


take it easy and life will be easy
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