Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 30-06-2006 , 12:54 AM
arran's Avatar
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Good work esion! This is coming along nicely! I really like his red skin and the bump effect that you have going on on his belly.

Well done mate! user added image

# 17 30-06-2006 , 02:54 PM
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He sure is cute! :-)


"Ad astra per aspera..."
# 18 30-06-2006 , 08:25 PM
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Hey Esion,
A good idea is to bake out your light/shadow map with a lambert shader applied after you UV'ed. I found it to be so much easier to texture when you actually have it baked out, you can see the actual model, making it easier to see where you're painting.

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