Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 121 26-04-2007 , 01:30 AM
Subscriber
Join Date: Apr 2007
Posts: 144
neeeeaaaaatt!

user added image

# 122 26-04-2007 , 07:26 PM
Subscriber
Join Date: Apr 2007
Posts: 144

Its critique time folks!

Was here...

Attached Images

Last edited by njon; 26-04-2007 at 07:34 PM.
# 123 26-04-2007 , 07:35 PM
Subscriber
Join Date: Apr 2007
Posts: 144
Have been really tied up, for the last few days... managed to come so far...and now wanting to go further.

Its critique time folks!
One from me, needs some decent texturing for convincing shaders.

SEVER, couldnt use the bedsheet, some prob as I mentioned earlier.

Attached Thumbnails

Last edited by njon; 26-04-2007 at 08:14 PM.
# 124 26-04-2007 , 08:01 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I just modelel my remote. Here it is.

njon, I'll post a critique on your last two posts in about 5min.

Attached Images

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 125 26-04-2007 , 08:03 PM
Subscriber
Join Date: Apr 2007
Posts: 144
hey Pfto,
the remote is cool!

# 126 26-04-2007 , 08:14 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Critique huh? Well, as your texturing is better than anything I can do at the moment, I think it could be better. With better, more realistic texturing, I'd go with the brighter lit room. With the texturing as it is, I'd go for the low lit room. Don't know how you direct the wood grain flow but right off the bat, I noticed that the outside verticle boards have the grain running horizontally instead of vertically. Both lighting renders are awesome to me.

But, there's something about the lights that isn't quite right...gotta think a few...


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 127 26-04-2007 , 08:15 PM
Subscriber
Join Date: Apr 2007
Posts: 144
Hey Pfto,
have u done any characters? curious!

# 128 26-04-2007 , 08:18 PM
Subscriber
Join Date: Apr 2007
Posts: 144
I know theres prob with the liting of side units...
Using maya renderer, have to push it further and squeeze more out of it (and myself ofcourse)

Abt the image, I see what u mean...without texturing, room should be darker.

# 129 26-04-2007 , 08:18 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
HA, HA...GOT IT!!! It's the lamp shades. Looking at ours, there is a small band at the bottom and at the top that the light really doesn't shine through. Kind of like a seam. It might not be necessary, but if we modeled those two seams and made them less transparent than the shade, I believe it would look much better. What do you think?


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 130 26-04-2007 , 08:21 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!

Last edited by Perfecto; 26-04-2007 at 08:43 PM.
# 131 26-04-2007 , 08:29 PM
Subscriber
Join Date: Apr 2007
Posts: 144
I think ure right...so will work on it again

user added image


Hmm..ure character looks nice too!
Will talk abt it soon.

Btw, wherever the walls n ceilings meet, looks like we need bevels.


Last edited by njon; 26-04-2007 at 08:31 PM.
# 132 26-04-2007 , 08:37 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Should I make the walls and ceiling one piece of geometry? If so, will that effect texuring? I'll bevel the wall corners as well.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 133 26-04-2007 , 08:41 PM
Subscriber
Join Date: Apr 2007
Posts: 144
yes, it should work well.
texturing wont be any prob.
So, whenever u do get time, u could do the wall bevel thing.

# 134 26-04-2007 , 08:47 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Okay, I'll spend the next half hour making sure my scene is cleaned up and organized real good. Tomorrow, I'll bevel the walls and probably do a quick model of a niquil bottle. Then about this time tomorrow night or probably sooner, I'll email you my new Maya file with everything in it.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 135 26-04-2007 , 08:55 PM
Subscriber
Join Date: Apr 2007
Posts: 144
Gr8!

I have a feeling, I will be again pushed for time this weekend..so will start afresh monday and will ofcourse start earlier, if I can.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off