Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-07-2007 , 06:54 AM
tvholicjames's Avatar
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Location: Connecticut
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Subsurface Scattering Thickness Problem

Ok, here is the picture with the default settings after i put on all the correct nodes and lights.

As you can see in the wireframe, this tart crust has 4 walls.

I am doing something wrong right? I am supposed to see a bit of noise...but I couldn't.

The question is how to how to get light through more than 2 walls of geometry?

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