Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-11-2010 , 12:28 PM
Registered User
Join Date: Jul 2010
Posts: 28

Ferrari Enzo

Hello!

This is my first WIP post here (and anywhere else for that matter)

Any (constructive) criticism is welcome!

user added image
user added image

Wireframe:
user added image
user added image
user added image

Attached Thumbnails

Last edited by Miss_Nova; 05-12-2010 at 12:42 PM. Reason: Thumbnail
# 2 09-11-2010 , 01:42 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
looking very good so far. Nice and clean and I am liking the seams and the insets.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 09-11-2010 , 03:39 PM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244
no crits
very nice, keep going on user added image

# 4 09-11-2010 , 06:03 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Yeah, not much to add myself, but brilliant start. Looks very smooth and clean too. Geo is nicely spaced.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 5 09-11-2010 , 10:33 PM
Acid44
Guest
Posts: n/a
Awesome start man, was thinking of giving in and doing one of these myself :p

Love the flow and smoothness of it, no crits here eitheruser added image

# 6 11-11-2010 , 08:48 PM
Registered User
Join Date: Jul 2010
Posts: 28

New pics

Thanks for all the nice comments guys!

Here's a little progress update:


user added image
user added image

and some wires:
user added image
user added image
user added image

have to do a lot of cleaning up on the back (the thingy the back window goes in) because it's so low poly now that the poly crease tool produces ugly artifacts at some corners.

Think I'm gonna re-route some of the topology around where the rear window should be so I can get the resolution where I need it (closest to the doors) without it getting bunched up at the end of the backwindow..

Attached Thumbnails

Last edited by Miss_Nova; 03-12-2010 at 09:56 PM. Reason: thumbnail
# 7 12-11-2010 , 03:09 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Great work Hummias,

the topology looks perfect and look forward to seeing it finished.

Keep up the great work

# 8 12-11-2010 , 04:18 AM
Acid44
Guest
Posts: n/a
This is coming out great man, fast too. Keep at it user added image

# 9 13-11-2010 , 08:58 PM
Registered User
Join Date: Jul 2010
Posts: 28

rear of the car

is it just me or is the ass of the car always the hardest/most pain in the.. well, ass..

might be related to the fact that references are hard to find due to people prefering photographing their cars from the front.

user added image
user added image
user added image

not very happy with the insets where the lights go.. got way to lazy and tried to use an extrusion on like 3 polys to make a round shape..


Last edited by hummlas; 27-12-2010 at 11:30 PM.
# 10 13-11-2010 , 11:25 PM
Acid44
Guest
Posts: n/a
It's not just you, I tend to give up when I get to the back due to lack of refs >_>

Tail lights look fin in the images, to me anyways

# 11 15-11-2010 , 08:41 PM
Registered User
Join Date: Jul 2010
Posts: 28

getting there

I've never gotten this far on a car before, I usually get bored and give up somewhere halfway through/when it gets hard..



user added image

user added image

user added image

user added image


Last edited by hummlas; 27-12-2010 at 11:31 PM.
# 12 15-11-2010 , 10:23 PM
paldav's Avatar
Subscriber
Join Date: Jul 2004
Location: north west england
Posts: 388
This model looks very clean, superb!


free memory low..exception thrown
# 13 18-11-2010 , 02:57 PM
Registered User
Join Date: Jul 2010
Posts: 28
slapped on a car paint shader and some chrome and did a some test renders

user added image

user added image


Last edited by hummlas; 27-12-2010 at 11:31 PM.
# 14 18-11-2010 , 09:55 PM
Acid44
Guest
Posts: n/a
Looks great man, wheels look a little small and it seems to be sitting a little low in the renders though user added image

# 15 18-11-2010 , 10:36 PM
Registered User
Join Date: Jul 2010
Posts: 28

Originally posted by acid44
Looks great man, wheels look a little small and it seems to be sitting a little low in the renders though user added image



You're right, it does look low and the wheels look small, but
the wheels are exactly the size of the ref pics I used.

Maybe I made the profile of the tire too round and the shadows makes it look smaller?

Gonna take a closer look at it tomorrow, too tired right now..

Thanks for the crit, I'll post another render tomorrow!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads