This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have started to make a new car. I was modeling a Citroen DS but I have put that on hold for a while as I don't think my modeling skills are up to scratch to tackle a real car. This one is my own design so I can't get it wrong!! I will pick up the DS again when I feel confident that I can do it justice. Anyway here it is so far, Just a shell really. Any crit is welcome, I'll post more as and when. Cheers,
Nice job so far, as for crit, maybe thicken the edges a little around the wheel arches, extrude them inwards, it'll add some thickness to stop them looking too flimsy/paper like.
Thanks for your comments, I've sorted out the wheel arch and have made a start on the radiator grill. No time to do any more this morning, work beckons!! Thanks again, I'll post more progress as & when,
I've managed to get a little work done on the lights and the cabin. I'm pretty happy with my progress so far, it's looking pretty much how I imagined it. Once again any crit is more than welcome. Cheers,
I've pretty much finished the bodyshell now and have built an exhaust pipe. The colour is just an idea I had and may not stay, it's just I was getting bored of the blue! My next step, I think, will be to build and fit the seat, steering wheel, etc. Once again I'll post progress when it occurs. Any feedback is welcome, cheers,
Since my last post I've done a bit more of the small stuff that no one will ever notice and have made a dashboard which people will hopefully notice! Once again any crit can only be helpful, cheers,
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