Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 03-03-2006 , 08:26 PM
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new sketch

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# 47 03-03-2006 , 11:22 PM
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Cool, it reminds me of an alien aardvark. user added image


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# 48 03-03-2006 , 11:39 PM
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lol, thats the idea! hehe


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# 49 04-03-2006 , 12:33 AM
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I'm currently trying to sketch out the idea of putting wings on mine, and it looks good on paper. My only problem is I don't have a scanner, and also when I model wings in Maya, they look absolutely appalling. user added image

I'll just skip the wings for now and stick to the idea of a floating snake user added image


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# 50 04-03-2006 , 02:50 AM
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hehe, the dreaded wing modeling!! use alpha maps for the stretched skin in between,


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# 51 04-03-2006 , 10:09 PM
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ok, first update

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# 52 06-03-2006 , 06:51 PM
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Improved the lighting and gave him "side-feelers".

P.S. Great work Joopson! Looking good.

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# 53 06-03-2006 , 07:16 PM
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Both looking good!

How you guys modeling it?

# 54 06-03-2006 , 07:19 PM
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I'm whittling away at polygons. I'm absolutely horrible when using Nurbs. They're unknown to me.user added image

Poly count right now is 5718.


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# 55 06-03-2006 , 07:24 PM
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Looks really smooth Shaderblade!


How low poly is low poly? I keep hearing different values.

I'm the same with nurb's, gonna have a big effort to get used to them tho!

# 56 06-03-2006 , 07:34 PM
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Highest we can go up to is 15000. Well, that's not exactly low poly, but it certainly is a lot less than the cave trolls in Lord of the Rings. user added image


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# 57 06-03-2006 , 07:36 PM
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Cool! Keep it up man!

Have a crack at doing some clay renders to show off the details guys.

# 58 06-03-2006 , 07:50 PM
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im using nurbs to get the general shape, then detailing in polys, and combining the polys into one objectuser added image


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# 59 06-03-2006 , 07:57 PM
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Nice, do you keep the nice quad geometry that way when you convert?

# 60 06-03-2006 , 09:46 PM
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another detail on the head

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