Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-06-2009 , 10:35 PM
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Supervillain challenge The Smuggler

Hi. I had the idea of entering again with a character that is not a
true supervillain , but a common man who get involved in a chain of
circunstances that eventually make him something close.

The thing is as follows:

As it is known, in Titan, the biggest moon of Saturn, the life forms
thrieve in methane (there is there rivers and seas of this chemical
shaping the landscape and taking the roll of water on earth).

And, yes, as anyone would suppose, the inhabitants of Titan, get drunk drinking water.
So, in the following centuries an illegal commercial activity will flourish based on
the smuggling of this substance that even though cant exist in liquid form under Titan
surface temperatures,they have managed to add chemically to their drinks.

In one of his travells, the smuggler had to flee from an earth police patrol and in his run
get in collision course with an unknown alien ship making an intergalactic travell.

In the interaction with the field surrounding the alien vessell, his ship and his body
are destroyed, but the aliens manage to recover some parts of his body and a piece of his brain
and reconstruct him with powers that are common in their world but not in ours.

The few brain tissues left dont allow him to remember much, but he knows something for sure,
all water based life forms must be destroyed.


That was my idea for the supervillain challenge, but since Im now concentrating in the idea that
dark matter doesnt exist, and instead, our galaxy is made mainly of black holes and the stars are
only a small part of her entyre mass (the part we can see by now), Im thinking in devoting myself to
astrophysics, leave computer graphics, and post this idea in Space.com to see what they say.


Last edited by taquion; 15-07-2009 at 12:39 AM.
# 2 23-06-2009 , 07:23 PM
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No, they say that they would have been detected by their gravitational lensing. So, I leave astrophysics and go back to CG.

Here is what I have done as a start. The aliens could have used his dna to make a new biological body, but they didnt have the necesary equipment in the ship, so they had to make a robotic body.

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# 3 23-06-2009 , 07:35 PM
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but I think ill make one of those heads with shoulders that are so easy to make with zbrush and import it to maya to add some mechanical pieces

# 4 25-06-2009 , 12:48 PM
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I have decided to make only the head of my SV and to do it im following a tutorial step by step.

first i made a basic shape in maya and exported it as an obj file.

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Last edited by taquion; 25-06-2009 at 01:08 PM.
# 5 25-06-2009 , 12:49 PM
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Next step, import to zbrush and subdivide

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# 6 25-06-2009 , 12:54 PM
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Then model it choosing diferent brushes

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# 7 25-06-2009 , 04:33 PM
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There is no point in going into details because this is to make a basic topology to get an uv map.

After that, the thing is to sculpt it again with more details and make a normal map in ZB to aply over the basic model.

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Last edited by taquion; 25-06-2009 at 07:18 PM.
# 8 25-06-2009 , 04:45 PM
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Originally posted by taquion
There is no point in going into details because this is to make a basic topology to get an uv map.
.


Do you mean that your going to re-topologise it or are you making the topology as you go along in the old way (creating edgeloops)?

Just otherwise I dont see how you can make the topology just dividing and sculpting?


"No pressure, no diamonds" Thomas Carlyle
# 9 25-06-2009 , 07:17 PM
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Yes, creating edges as you say, drawing them over the surface of the model in zbrush.

Im learming now this technique, so I can easily say something wrong or misundestood. Sorry about that.


Last edited by taquion; 25-06-2009 at 07:20 PM.
# 10 25-06-2009 , 07:19 PM
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Retopologising then?


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# 11 25-06-2009 , 07:25 PM
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yes, retopologise or retopologize or whatever. I dont know how it is written


Last edited by taquion; 25-06-2009 at 07:28 PM.
# 12 25-06-2009 , 07:29 PM
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Right I get it now


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# 13 27-06-2009 , 12:06 PM
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Reading the ZB documentation I have found that the right word is retopolizing.


And thats what Im doing now

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# 14 27-06-2009 , 12:08 PM
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Im not making the ears because they will be covered with mechanical elements

# 15 28-06-2009 , 04:29 PM
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And here is the model retopolized ready to be saved as obj to use in maya.

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