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Old 04-11-2010, 12:48 PM   #1
bullet1968
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Default hunter-killer concepts

Ok here is #25...have a crack at it...take it and model it....I like the shape myself.

Cheers Bullet

http://dl.dropbox.com/u/4090628/hunter25.mb
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Old 04-11-2010, 02:03 PM   #2
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Default Re: hunter-killer concepts

Soo lets ve a look


Originally posted by bullet1968
Ok here is #25...have a crack at it...take it and model it....I like the shape myself.

Cheers Bullet

http://dl.dropbox.com/u/4090628/hunter25.mb
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Old 04-11-2010, 05:35 PM   #3
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wicked Ant. Simple, but effective. Am now ashamed of my all to static camera move in my helicopter scene.

Where do you go from here?
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Old 04-11-2010, 11:53 PM   #4
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I dont know which one to choose mate....I have about 12 now....LOL so I will choose one over the weekend myself and have a go. Feel free to model over that one Joey...I have more if people want them as bases.

Dont be ashamed you are very skilled mate...no doubt about that! Ive seen your work man.

Cheers bullet
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Old 07-11-2010, 07:11 AM   #5
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Ok guys its either 25 or the one on the left in number 3??? which one do you think suits the mean and nasty role??

cheers bullet

when I get a good response I will make it a WIP along with the skybike...this H-K will be chasing the bike...yes look out bullet is going to try animation/dynamics bahahahaha

cheers

http://dl.dropbox.com/u/4090628/hunt...er_concept3.mb
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Old 08-11-2010, 09:14 AM   #6
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polysurface5 look the better of the two, stick two cannons in the hole you already have in the fuselarge............dave
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Old 08-11-2010, 09:22 AM   #7
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thanks dave...what about number 25??
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Old 08-11-2010, 11:42 AM   #8
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can you upload as .ma?
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Old 08-11-2010, 12:22 PM   #9
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I could
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Old 08-11-2010, 12:31 PM   #10
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http://dl.dropbox.com/u/4090628/hammer.ma
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Old 08-11-2010, 01:16 PM   #11
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forgive the delay Ant, been rendering different layers of my Hind project thing to get a sort of test through animation.

I agree with Dave, although, im thinking, is it just because it looks like more of a defined ship? The other one looks like more of an evil, bad-guys ship, with all those jutting angles and ugly (in a good way!) shape. Both could work. (poor decision maker over here!)

edit.... in fact, Im going to go with the more evil one. The other one looks to me like a hero's ship, the other one is definitely more evil, like a tie-fighter compared to an ex-wing

Last edited by ben hobden : 08-11-2010 at 01:18 PM.
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Old 08-11-2010, 06:36 PM   #12
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http://rapidshare.com/files/429642872/hammer02.ma

i made some changes... i got rid of the motion path, and created one joint and used an ik spline to control the ship. if you select the ik handle i have keyed the offset from 10-0 so you have more control over the speed of the ship. you can also use the roll attribute under offset to make the ship roll on the corners.
A problem that you have is the camera. with it being parented to the ship its pretty boring. like an old computer game. i just left that, but would suggest setting up some separate keys for that.

I'm not really sure what this thread is about btw, i just wanted to have a look.
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Old 08-11-2010, 09:23 PM   #13
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Thanks ben! I will start it this week...been up with a fever all night man...oh how I hate gegtting sick.

thanks hammer...will download it later. Im just getting a feel for the ship before I make it a WIP (when I shake this bug)) I have a skybike Im doing and wanted to animate a chase scene.....basically I wanted to see what the best opinion on the shape was, thanks for doing that....I will learn LOL. Yeh I know what you eman about the camera...the scene will have more...I was just experimenting with it.

cheers sick as a dog bullet
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Old 08-11-2010, 11:29 PM   #14
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Tried to download it hammer...it wouldnt come through?? kept giving me an error

<ERROR: Download auth invalid.
<script type="text/javascript">location="/#!download|349|429642872|hammer02.ma|92|Download auth invalid.";</script>

whatever this means mate??

cheers Ant
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Old 08-11-2010, 11:47 PM   #15
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http://dl.dropbox.com/u/14684962/hammer02.ma
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