This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have never seen this done in Maya. What you need to do is setup a locator where you want the movie and than open that ma file in After affects and place the movie in the locator. After affects will understand camera positions and locators from the ma file.
So i did mess around with the Movie node and it seems to work ok. you cannot see the movie playback realtime in the viewport so you must render out your scenes. The only problem I find with this is that you must account for every frame in the movie sequence. e.g. you model a TV and want a movie with 300 frames to play in it. Instead of rendering out one frame and than taking out to After effects to composite the movie in In Maya will have to render all 300 frames.
I have attached an example material for you to view. I had to create an expression so it will change the movie frame accordingly.
create a blinn or whatever you wish
attach movie texture node to the color channel
in attribute editor for movie go pick the avi file
turn on use frame extension
below that in the frane extension click on the click through icon to the right of it
this will open an expression editor
type the following in at the bottom than hit create
movie1.frameExtension=frame
**movie1 = is the texture node name for the movie**
as Mike mentioned you may have problem with mpg, mov.
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