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# 1 16-05-2007 , 04:07 PM
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Rendering Particles...

When i batch render particles in maya 8.5, it doesnt show up in the final rendered animation, and yes i am applying a shader and color and still nothing is showing up, anyone know how to fix this? thanks

# 2 16-05-2007 , 06:53 PM
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I think it depends on what type of particles you're using. If you're using MultiPoint, MultiStreak, Points, Sprites, Spheres, Numeric or Streak, then you have to hardware render them. If you're using Blobby, Tube, or Cloud, you have to software render them. If you scene uses both types, then you have to render each method and then combine them in some kind of compositing software package.

ie. hardware particles won't show up if software render them.

I hope this helps.


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# 3 16-05-2007 , 07:40 PM
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I am trying to render liquid from realflow, but any other particles just from maya wont show up either

# 4 17-05-2007 , 04:07 AM
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Hmm... sorry, but I'm unable to provide any kind of answer. I'll have to let the more experienced help you on that one.


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# 5 17-05-2007 , 06:07 AM
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can someone give me the basic way to render particles? thanks

# 6 17-05-2007 , 08:19 AM
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Can you render all types of particles at the same time with mental ray?

# 7 17-05-2007 , 09:26 AM
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even with mental ray, nothing shows up, i even had the same problem when i used Maya 7 (i use 8.5 unlimited now)

# 8 17-05-2007 , 07:11 PM
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ok...

have you tried to render the sw-particles in the sw-renderer????

with sphees there is a bug, that you can't use geometry mask (on mac, dont know if its on win too) in the hw-renderer.


could you post your scene file in ma--format so i could take look what you did.

cheers

# 9 18-05-2007 , 05:42 AM
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heres one of my scene files. thanks for taking time to help me out

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File Type: mb particles.mb (83.8 KB, 138 views)
# 10 18-05-2007 , 07:16 AM
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ok. watched the scene. let the first 25 frames run and set the renderer to hardware renderer eh voilà this is the picture i took.

make sure that in your render globals hw-rendeer is selected.

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