Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-05-2007 , 10:54 AM
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My first skeleton is so special

Yaya, I've just made my first actually (finally) finished human model!
I don't care how undetailed he is, hes beautiful to me.
I was wondering, however, the correct or best method of applying my skeleton to his *cough* perfect form.
Thanks in advance,
Chris

P.S. I would be happy to show a picture of this model, yet I seem to be unable to screen shot. Crap. The button on my keyboard isn't working.

# 2 17-05-2007 , 10:58 AM
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whyy dont you just render it for us to see? that doesnt involve screen capping..


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# 3 17-05-2007 , 11:21 AM
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sure. I've started mapping out the skeleton, just changing the verts each bone affects (deform > edit membership tool I hope )
I have another question though. How come after I've pressed the the above option, I can no longer select the skeleton? at all, unless I manually use the outliner. Although I don't think this will be a huge problem, its kinda nice not to have this happening.
I'll attach some photo shoots with my challenging new friend.

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# 4 17-05-2007 , 11:23 AM
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Another pic,
I think from the back

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# 5 17-05-2007 , 11:24 AM
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finally, a nice facial photo

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# 6 17-05-2007 , 11:27 AM
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Joopson:
This is a little off topic user added image, but I looked at your Black Ring studios, and you guys look pretty good! I have some drawing s ive done that I'll scan in, and I'll email them to you. You can use 'em or lose 'em.
Thanks,
Chris

# 7 17-05-2007 , 12:20 PM
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# 8 17-05-2007 , 12:21 PM
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alright. I just need to find my scanner :S

Someone help me here please:
1. I've parented my model to my skeleton, and I was selecting the base bone, what ever you call it. Joint 1, basically.

2. I pressed the 'Edit Membership Tool' with my neck/head bone(controls head...), but there are no selected vertices to start with, and I can't seem to add any. What is going on here? Why can't I just add them?

EDIT**: When I futilely try and select more vertices, the bottom of my screen says Warning: No objects added.

Thanks in advance,
Chris


Last edited by bobalie; 17-05-2007 at 12:27 PM.
# 9 17-05-2007 , 12:57 PM
Acid44
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when im applying a skeleton to a characteri go to the animation menu set and go to skin>attach skin>smooth attach(i think thats what it is but i dont have maya here so i cant tell exactly what it is)

btw, nice model user added image its very detaileduser added image

oh ya do the attaching with both the skin and skeleton selected
user added image

# 10 17-05-2007 , 01:57 PM
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thanks on both fronts, but I got it to work after some tweaking user added image

And yes, he is very detailed. On the inside user added image

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