Maya 2020 fundamentals - modelling the real world
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# 1 05-01-2005 , 04:37 PM
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Excalibur The Car

This is a test for Nurb modelling and mRay render.

user added image

# 2 06-01-2005 , 10:58 AM
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Nice man (H) very cool user added image

# 3 06-01-2005 , 01:21 PM
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My first reaction was WOW.. I think that says how i feel about it user added image


There's nothing normal about normals. In FACT i think the are abnormal.
# 4 06-01-2005 , 11:21 PM
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Very nice, good job...user added image



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# 5 07-01-2005 , 10:52 AM
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Small update

Add details, background, and mod the back of car.


user added image

Thanks for compliment

# 6 07-01-2005 , 12:30 PM
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youve done a awesome job on the wall and ground. Looks photo real


There's nothing normal about normals. In FACT i think the are abnormal.
# 7 07-01-2005 , 01:24 PM
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Very Realistic bud

# 8 07-01-2005 , 02:01 PM
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VERY nice work!

The lighting seems a bit off from the background image imho. Sees that it should be a bit brighter on the Car.

You going to animate it?

D.

# 9 08-01-2005 , 03:55 PM
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Thanks....

Another update, moore detail.
I have modified the HDRI map for having more brightness.

user added image

You going to animate it?

Hehehe i have only one life.

This is an hobby for me i model just 2 hours for night.

Many thanks

# 10 10-01-2005 , 08:39 PM
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Now i do like that last render. Nice job on the car. :tup:

# 11 11-01-2005 , 08:11 AM
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Other update.

I have changed the light, illumination and add small details.


user added image

# 12 11-01-2005 , 11:40 AM
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Cool, I really like all of the different shots. user added image

# 13 11-01-2005 , 01:56 PM
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Sweet man that last one is much better!!!!! Nice job!

I still think that you should do some animation with it user added image

D.

# 14 11-01-2005 , 02:46 PM
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Thanks for compliment....

Just other little change and is finished.

I still think that you should do some animation with it

Hehhe I had in mind one like TRANSFORMER. :p

Ring.

# 15 12-01-2005 , 08:15 AM
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Finished....

Post last render in section Finished Works.

Bye

Ring.

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