This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Can the "project curves on surface" function be duplicted to be used in polys somehow? Is there a way to get the same result but instead of doing it on nurbs you do it on polys?
Curve projections are a NURBS-only function. You can get the curve onto a poly mesh by making the mesh live and then drawing your curve on it. Not exactly the same, but it might work for you.
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