Originally posted by The Architect
but sometimes the only practical tool for making something.
yeah, planning dosnt hurt and will help you later on when you encounter any other problems... ived learnt my lesson :pOriginally posted by gster123
you should plan your modeling first so that you dont have to use them.
there is a problem with booleans creating dirty geometry. If I have to do multiple booleans on something, then after each boolean, I delete all the history and then clean the geometry getting rid of things like nonmanifold geometry and surfaces of zero size. that usually works.Originally posted by ulaoulao
Strange thing I don't understand here. I was using boolean difference to make a tunnel mesh, one Tunnel to the next. After 4 pieces were connected the 5th would not work. If I selected the 4 connected mesh object then the new piece and did a difference, both objects were deleted. I test the operation with two small pieces and it works just fine. Is there a limit on connected mesh objects that boolean cant handle?