This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have a piece of bad NURBS surface geometry I need to make go away. Rebuilding takes care of it but the resulting geometry doesn't match the original object. I don't use the "Rebuild" tool enough to know what I'm doing wrong or what to expect of it. Or is this even the right approach to this problem. Once again, this is a small isolated part of a larger more complex piece of geometry. It appears to have originated in the CAD file created by the companies engineers.
how does it look when you render it? a lot of times nurbs objects look really screwed up in the viewport, and it's not a graphics card problem, it's a preview tesselation problem... so if it looks like crap in the viewport but renders out ok i'd say ignore it.
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