Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-04-2009 , 01:22 AM
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Question For Su-30MK

Hi guys,
im new to this forum and found that people are active on this forum so just thought of posting request for help... Im also kinda new to maya not that great at it,not that into modeling character yet and also not yet into animation yet i will learn more soon.

help:---
so im building Su-30MK(Jet). Most likely it won't be proper for animation. so so far i got wheel and just front part. main thing i need to learn is that how to create body of it. im great with NURBS and Polygons but i cant get creative with it, i know all functions of em but not creative. i got pic of em so i have posted pictures what i got and what i want to get to. i want to know is how to model body of it.. and i would like to have wings separate but it doesn't matter that much atm. I tried box modeling but i can get the top glass part i want to make that cockpit not attched to body .. so it would be separate..please help me what kind of modeling and some advise how to build it successfully.


What i want to get to..
https://hsfeatures.com/images/su30jm_4.jpg

https://2.bp.blogspot.com/_rtNjw2Hp5G...400/Su30Mk.jpg

https://www.lindenhillimports.com/images/Photof27.jpg

Plane is called Su-30MK

tx

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Last edited by jaymin1992; 09-04-2009 at 04:18 AM.
# 2 07-04-2009 , 10:19 PM
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Hey jamin

maby if you show your mesh of the body i could try to tell you how to improve it..

there is a very very good tutorial about a apache helicopter modeling on SM ...

i am sure that this tutorial would show you all the skills to later work on your Su-30Mk

# 3 07-04-2009 , 11:42 PM
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hey i just updated top picture with mash..
tx


Last edited by jaymin1992; 08-04-2009 at 11:23 AM.
# 4 08-04-2009 , 07:54 AM
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i don't mean to sound rude or arrogant but saying 'replay fast' and 'help me' is not going to get a reply faster

how much experience have you got with Maya so far? have you ever made a model using image planes?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 08-04-2009 , 10:49 AM
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I have to agree with Chirone jaymin1992, I would have replied to you but telling people to do it fast will infact probably get you less replies.
These people that help you here do it for free and are under no obligation to help at all, so in future just ask for help and wait patiently, someone will probably answer faster that way.
Just wanted to point out the forum etiquette.
Good luck with your modeling.

Sorry if I sounded harsh, have been without cigarettes and coffee..... How sad is that?!


Last edited by Dango77; 08-04-2009 at 12:00 PM.
# 6 08-04-2009 , 11:23 AM
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srry guys if i have disapointed you guys i did took those fast replay off user added image . im kinda new to maya but not that been using it from about 4 months (while i was learning). i have used image plane to make a robot. i know how to use image plane but i just dont know how to use them very very usefully i just know how to use them basicly not pro at using them thank you..

and i did got some what started with body i isope. the body edge and then duplicated it and then use the image plane to just resize them and then just lost them i will post pic of em when i get home.. thank you


Last edited by jaymin1992; 08-04-2009 at 11:36 AM.
# 7 08-04-2009 , 09:20 PM
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you have way too many polygons in the nose of the plane.
you could get away with starting with a cylinder with only 8 sides and modifying it from there
and remember to soften edges




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 8 09-04-2009 , 04:06 AM
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i did the nose with curve and then revolved but i will still try it out with polygon cylinder.
tz

# 9 10-04-2009 , 02:08 AM
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hey i tried making this with the curves and i think its working out some what i will post update on it soon please post replay is you see any problem with it... i used curves and then lofted them

tx.user added image

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# 10 11-04-2009 , 05:18 AM
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i think getting some where user added image
replay if u guys see anything wrong...

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# 11 11-04-2009 , 07:47 AM
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you are getting somewhere, but... why do you have so many polygons? you should start with as few polygons as possible and only add when you need the detail

anyway, start a new thread in the WIP forum https://forums.simplymaya.com/forumdi...?s=&forumid=34
and please don't keep saying "please replay" in each post... just assume someone is going to reply... they usually do user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 12 11-04-2009 , 03:14 PM
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im going to start over the project because i got way better image plane that seems more clear and accurate...and also going to do it with less polygons... .. so i will post process in the WIP forum...

Chirone can you post answer to my question plz here in new topic
https://forum.simplymaya.com/showthre...threadid=32239

1. Why to have less polygons? I used loft so i used more division so i can get smooth surface..

may be i do that because i don't know how use smooth tool...


2. when i use smooth tool it smooths edges also which i don't want it to do can i prevent that to happen?(i might know how to..)

thatz all i think
admin can lock this topic now i guess since its moved.

****THIS TOPIC IS MOVED Here ****


Last edited by jaymin1992; 11-04-2009 at 10:31 PM.
# 13 12-04-2009 , 04:13 AM
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my advice for you next try - go way less poly. That nose could have been made with 6 or 8, Start low, and add edge loops where you need more resolution.

# 14 12-04-2009 , 01:54 PM
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