Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-04-2004 , 10:16 PM
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render for The Sims

My girlfriend loves the sims.. not really to play the game but to make objects and stuff.

I found out how to render in the right camera angles, but i have hit a brickwall with another problem...

how do i render without antialiasing?

and how do i render out the Z buffer?

hope you guys out there can help user added image


Kim Rotbøl-Larsen

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# 2 14-04-2004 , 08:23 AM
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1. Up the quality settings to production quality in the render globals.

2. Render as an iff and then click the z-depth box, you can then access it in fcheck. get the iff plugin from https://www.highend2d.com/shake/tools/?section=NT to allow you to read iff files in photoshop.

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# 3 14-04-2004 , 01:03 PM
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I'd imagine you'd want to actually lower the anti-aliasing setting. You might also try hardware rendering.

# 4 14-04-2004 , 04:12 PM
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thanks.. i'll try it out user added image


Kim Rotbøl-Larsen

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# 5 15-04-2004 , 11:32 AM
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depends on if you're trying to do a render that looks like the sims or if you want a higher quality render.

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# 6 15-04-2004 , 12:21 PM
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why would you want to knock anti-aliasing out? :O

# 7 15-04-2004 , 04:10 PM
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The Sims has a wierd way of doing things.. if the graphics is antialiased it will have a yellow flare around the edges..


Kim Rotbøl-Larsen

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# 8 02-05-2004 , 04:01 PM
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that sucks

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