Yep. Massive is what LOTR TT used to create their battle scenes. Well, I messed with AI Implant, and it kinda sucks. I mean even if you follow the tutorials, It doesn't work right. Oh well.... Time to start my Matchmoving...
Brian
Honestly, I have no idea. I have been told it is basically the same thing, but Wetta Did tons of Development and Created Massive. Each of the Characters have thousuands of "if-then" type controls basicaly their own little mind.These statements then controlled animation clips that can be made in Maya, using the Trax editor and stuff... For instance, if one were to shoot an arrow at an enemy and it missed, it would try to redirrect its path for a better shot, they even had characters run away when they got scarred! pretty powerfull software. Massive (like AI is a plugin for Maya. It is used within Maya.
Brian
But even the sample scenes that came with AI don't even work right, the characters, just sit there in most of them, and they don't avoid objects. I like using BUGZ (can be downloaded from Highend 3d) alot more than AI, at least they act the way that you would expect them to, but you don't have as many options. THanks,
Be
Wanted to let you know that I am going to go ahead and try to render my final image (s) tonight at my house, so I wll be able to post them on the 26th. is that ok? Not to late? Thanks Guys, sorry I haven't been updating lately, been working on a raptor. I need to stop starting new stuff all of the time. LOL Thanks for all of your support, hope you guys have a great Christmas,
Brian
Hey guys, sorry for the late entry, I am rendering it now (1600x1200) at work, should be done in the morning (I will shrink it down)
Thanks for all of your replies,
Brian
Well... the good news is that My render worked and everything overnight, but... I forgot to turn on the layer that the character is on. "oops" so I am going to have to rerender it tonight (sorry guys) I will have it in the morning. THanks alot,
Brian
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