Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-11-2007 , 03:17 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Alpha channel set up?

Hi,

using an image plane to texture an eyebrow, I've for an alphachannel that matches to hairs exactly.

Tried saving as a tiff a and a targa, which automatically assigns the file to transparency. This didn't work, tried in the connection editor to manually assign the out alpha to the transparency r, g and b. This didn't work either.

Tried inverting the alpha channel in photoshop, since I wasn't sure it maya read white or black as transparent. This didn't work either.

anyone know what's happening?

thanks,

gubar

# 2 12-11-2007 , 03:40 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Got it partially working, with white as the transparent background in the alpha (which surprised me, I thought it was the other way about?).

Still got a problem; though it is transparent, when I layer them, I can still see the background, but I can't see the layer under it (was going to have layers of hair for the brows and the head hair, this is just a very rough test of the technique).

I've tried setting mental ray's trace depth higher, but still I can't see the underneath layer's colour.

again, any help would be great.

thanks,

gubar

Attached Thumbnails
# 3 13-11-2007 , 03:17 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
I'm not an expert on that, but whenever I use transparency I use .png's they've always done the job for me


www.animateme.me.uk
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads