Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-09-2005 , 08:12 PM
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Making a polygon from selected vertices

I'm coming from Lightwave, in the modeler you use "p" to do this.
Is there a similar function in Maya? that is, select vertices and make a polygon from them.


Last edited by rendfox; 29-09-2005 at 08:29 PM.
# 2 27-09-2005 , 12:00 AM
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I was wondering this too.

How does it work in Lightwave? Connecting the closest verts?

Wait. There isn't a create vertex tool. Nevermind!

You can Loft curves together, though!

Note: If you use Firefox, this tutorial might not work.

# 3 27-09-2005 , 12:45 AM
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In Lightwave, it connects the vertices in the order they were selected.

...seems fundamental to polygonal modeling. Maya's got to have this...


Last edited by rendfox; 27-09-2005 at 09:25 PM.
# 4 28-09-2005 , 04:35 AM
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Hold V and it snaps to vertexes... which really only come up when they're already attached to polygons.

# 5 28-09-2005 , 07:01 AM
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right... Append tool and hold v.
thanks Phopojijo.


Last edited by rendfox; 28-09-2005 at 07:33 AM.
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