Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-04-2007 , 03:00 AM
alessandro754's Avatar
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NURBS !!!

HOW I GET THE SURFACE NURBS TO PART OF THE MATERIALS AND RE USE TO BE STRUCTURE !!!!

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# 2 08-04-2007 , 03:07 AM
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Sorry, I dont really get what your saying, could you be a little more descriptive?

If you mean the lines of the ramp you want them to match the lines of the nurbs surface then you might need to rotate the 2d placement node (that it looks like you might have disconnected) to suit the lines on the nurbs surface. Of it might be easier to map the texture.

Also watch the image sizes your posting the maximum allowed it 640 x 480.


"No pressure, no diamonds" Thomas Carlyle
# 3 08-04-2007 , 03:20 AM
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SORRY ABOUT THE ENGLISH ....


AH WELL : I WOULD LIKE TO MAKE SOME METAL TUBES OUT

OF THE GREEN LINES ON THE PICTURE JUST BY USING THE

EXITING NURBS WHICH I CREATE THE SURFACE


.... I SAW A TUTORIAL SOMEWHERE ON WEB .... CAN'T


REMEMBER


THIS IS WHAT I AM TRYING TO DO ...

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