This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I seem to have some sort of fetish of modeling game controllers....so here's another one. My Gravis Gamepad that I used like 10 years ago for the PC. Model is done. Next UV-mapping.
I keep on meaning to have a play with Maxwell but I get so caught up in my animation stuff and I've been led to believe that it's more suited to stills due to it's lengthy render times.
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