Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-11-2007 , 11:20 AM
aardvark2071's Avatar
Registered User
Join Date: Nov 2007
Location: Lansing, MI
Posts: 5

image conversion

I have a figure in Maya imported from Poser and needless to say, Maya does not like the way it is textured.

I ran a render diagnostic and apparently the textures have too high of a resolution or they don't have "power of two"

How do I use "imgcvt" to convert files?

How do I use imf_copy to convert files to .map format?

What is mip-map filtering?

Is there a way do do this without using the script editor or command prompt, since I am unfamiliar with this method?

:headbang:

# 2 28-11-2007 , 07:14 PM
Registered User
Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153
Open them in photoshop or some such and save the as jpg's after you resize them as a power of two, 256 512 1024 2048 ..., as the poower of too is easy for the computer to process. Also back up the originals in order to preserve them for future use. Any filitring will bring you into detailed optimization and most likely is not worth our time as you are already into your project and would require further study in order to understand the mechanics. Making smaller textures in a power of two as a jpg will decrease cpu use considerably when talking about a profesional high end model. Mind that they will no longer look as good.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads