Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-04-2010 , 09:42 AM
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First zBrush model

Used maya for the very basic block out of the model and imported to zBrush...this is my first time using zBrush so still trying to learn everything.

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# 2 23-04-2010 , 12:02 PM
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hi ozgalis. quite a few issues anatomy wise, if you're going for a lifelike human form. keep going with z though, its got quite a slow and long learning curve...i've found at least.

# 3 23-04-2010 , 02:50 PM
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Hi Ozgalis
Looking good for a first.......dave




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# 4 23-04-2010 , 07:21 PM
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Yeah, as was said before, some anatomy issues, but all in all a good start!


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# 5 25-04-2010 , 04:43 AM
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Yea im trying to learn anatomy as im doing this, never realized how just the slightest things could make a character look so weird, will post an update in the next few days.

# 6 01-05-2010 , 11:18 PM
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little update on the model...trying to get the anatomy looking right still

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# 7 01-05-2010 , 11:19 PM
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Front

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# 8 01-05-2010 , 11:20 PM
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side

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# 9 01-05-2010 , 11:21 PM
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something about the front looks wrong and its driving me crazy, the side and back seem to be falling into place though

# 10 11-05-2010 , 07:58 PM
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so im running out of time for this model, i need to have it clothed and ready for renders on friday, will be starting the clothing later tonight but here is what i ended on for the model.

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# 11 11-05-2010 , 07:59 PM
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and this one, was going to add wings but ran out of time, hoping I will be able to cloth her before friday so I will have enough time to throw on some finished wings.

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# 12 18-05-2010 , 08:57 AM
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Hi Oz,

never tried organics myself, BUT a bloody good first start mate!!

Im no expert but the femur section looks like the same length as the tib?? I just measured myself and get 0.52m sole of foot to centre of knee, then 0.40m centre of knee to hip joint. Maybe thats why it looks a little odd?? Though looking at the rear part it seems ok...hmmmm the side is the same as the front.

bigger boobs too..LOL just jokin.

Have you a real model to work off??? When I try my first I will be using one of my 3 sons multitude of action men. That way I can actually measure it.

Try this link mate...hope it helps


https://en.wikipedia.org/wiki/Vitruvian_Man

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 13 20-05-2010 , 09:49 PM
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all i can say is pay attention to steve he seems to be the orgarnic god here but for a first organic model this is lookin really good i think zbrush can let you get way with stuff

# 14 21-05-2010 , 04:32 AM
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Bullet - Thanks I am on break from school for a week so I am going to try and either rework this one or just do a new one. As for reference I found a few photos from google that I used but they were kind of crappy so I winged most of it. I will have to check out the link when I get home from work.

murambi - what do you mean it lets you get away with stuff? sorry for the noobness.

# 15 21-05-2010 , 05:17 AM
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its easier to fix topology issues even on a high poly model as compared to maya

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