Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-11-2003 , 12:04 AM
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Nov/Dec - Character - late 1800s - 4ng3l - Noob

Although I'm quite late entering this challenge, I have decided to finally enter in my first challenge.
I'll model (or at least try to model) a sherlock holmes style Bilbo Baggins, off course with pipe (and maybe a walking stick).

I don't know if I'll finish,since this is my first real project in Maya/3D.

I'll try to post an update asap.

Greetz 4ng3l

# 2 28-11-2003 , 12:38 AM
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Jolly good show old bean!! Look forward to seeing your efforts, apparently its elementary, don't you know. user added image


www.snipersupplies.co.uk
# 3 28-11-2003 , 07:01 AM
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I can see it now.. a sherlock hat, pipe, with thoughs hairy feet !! LOL sounds cool to me..

# 4 28-11-2003 , 07:48 AM
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First update, it's not much, but better than nothing :p

An un-textured Sherlock style hat.
Took me ages getting the shape satisfactory!

Now let's get to texturing this thing.

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# 5 28-11-2003 , 07:49 AM
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Doh, just realize I forgot that little knot on top user added image

No shit Sherlock user added image

greetz 4ng3l

# 6 28-11-2003 , 03:57 PM
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Hey, its lookin good so far! One thing i see is that the front of his cap kinda ends, and we all know polygons have no thickness... so maybe you would want to curve those polygons around again and model a bit into the top of the cap. Not the whole thing, just enough so that you could get some thickness in that band in the front. Does that make sence? Keep it up :thumbsup:


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 7 28-11-2003 , 04:26 PM
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ACtually I did, but because the edge slopes slightly inwards it's not visible from this pov.

When the hat is finished I'll post multiple pov's
But that might take a while since I have no texturing exp. at all and putting a plaid/checkered texture on it appears quite hard to achieve for me :|

4ng3l

# 8 29-11-2003 , 04:19 AM
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You should buy the texturing tutorials here on SM... :O, thats what got me on my feet with texturing... its something thats best explained by video.. not by text.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 9 29-11-2003 , 09:47 AM
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Nice hat 4ngl3.


"Hear That Thunder"!!
# 10 23-12-2003 , 10:30 AM
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After being ill for quite a while I don't think I'll be able to finish, but I'll tag along anyway user added image

greetz 4ng3l

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