Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-08-2006 , 04:46 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

flipping bound skin

I have made a model of a glove with a skeleton. I am setting SDK's to the fingers. I would like to flip the hand and skeleton across the ZY plane to make another hand for the other side. How can I flip the skeleton and polygon without having to rebind the skin or repaint the skin weights?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads