Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-08-2008 , 02:05 PM
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Topology practice for caracter

Well it's been a while since i last posted because i've been studying anatomy and working on the topology for caracters and even though i've come a long way i still need more work.


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# 2 09-08-2008 , 02:11 PM
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Ok so this i the first caracter that i've made

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# 3 09-08-2008 , 02:12 PM
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Here is how it looks from the back

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# 4 09-08-2008 , 02:16 PM
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And here is after tweaking it a bit in zbrush

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# 5 09-08-2008 , 03:47 PM
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Looks pretty good, the first flaws I see is that the buttocks are way to defined and that the feet look funky. They're too big, especially the heels.

# 6 09-08-2008 , 04:32 PM
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I agree with Dj on this, but everything else looks really good.

Theres been quite a flare in Organics around here! It's kinda cool. Will help allot to see each others work!


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# 7 09-08-2008 , 05:01 PM
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Thanks alot guys for the comments, as i said i am still developing my skill and hope to make them better next time.Here is the second caracter that i am currently working on, as you can see it's not finished and i made him less defined, and will make some muscles on him when i will export him into zbrush.Also i think i know why the first caracter looks kinda disproportional, because i had bad references of a human.

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Last edited by Mickeal_alex; 09-08-2008 at 05:05 PM.
# 8 09-08-2008 , 05:10 PM
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This new one already looks allot better!


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# 9 09-08-2008 , 05:12 PM
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Originally posted by Mayaniac
Theres been quite a flare in Organics around here! It's kinda cool. Will help allot to see each others work!


Yes Mayaniac i agress there are a lot on threats about organics and the reason is that organic modelling i probably the hardest and the most enjoable to do especially when you work on you model in zbrush and get to fine detail. Hope these experiences help us all improve!!!


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# 10 09-08-2008 , 05:15 PM
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Originally posted by Mickeal_alex
Yes Mayaniac i agress there are a lot on threats about organics and the reason is that organic modelling i probably the hardest and the most enjoable to do especially when you work on you model in zbrush and get to fine detail. Hope these experiences help us all improve!!!

some of us enjoy our hard surface and mechanical modeling more though user added image


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# 11 09-08-2008 , 05:21 PM
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Don't get me wrong AlexanderH i enjoy any type of modelling but to be a good modeller you need to master both


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# 12 09-08-2008 , 10:22 PM
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very nice work

# 13 10-08-2008 , 11:06 AM
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Thanks younglion, here is the wireframe, also this is the first time i am using this topology and i'm not sure it's correct, what do you guys think?

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# 14 12-08-2008 , 09:16 AM
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Started a third caracter and changed the topology slightly on the back also i used a head from an older caracter so i had to change a bit the topology for the head to fit. Even thought the second caracter looks realistic this topology is alot simpler.

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Last edited by Mickeal_alex; 12-08-2008 at 09:19 AM.
# 15 12-08-2008 , 09:29 AM
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Can't say much on the new version since its still in the rough stages it seems, but the previous guy needed a lil bit of definition in the tummy area, its not toned or pudgy its kinda just there.


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