Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 76 22-09-2008 , 07:58 PM
Mickeal_alex's Avatar
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Join Date: Jan 2007
Location: Romania
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Though i might post my last updates on this threat. On the left is the new topology for animation, and on the right is the old, to achive this i use in zbrush in the subtools palet the project all option and this is what you get. Also when i used the project all i got some streching in the head, arms and feet and to make that dissapear i stored a morph target before using the project all, and used the morph brush to paint the streched areas.

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Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!

Last edited by Mickeal_alex; 22-09-2008 at 08:02 PM.
# 77 22-09-2008 , 08:00 PM
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Here is how the new topology looks like at level 6

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Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 78 22-09-2008 , 09:06 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
looks pretty clean to me. user added image

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