Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 61 09-04-2003 , 08:54 PM
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I like the decomposing also.. and do plan to have more.. I was thinking that it would be eazyer to do in textures.. the decomposing part. that and also adding it in after I have him bilt. eazyer to mirror a compleat body, and thin poly split and make localised decomposition. I'm hoping it works good like that..

Thanks.

# 62 10-04-2003 , 12:28 AM
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Hey pony, keep it up.. as of the moment it looks just like the image! I love it! I will be watching this closely user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 63 10-04-2003 , 02:02 AM
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both sides..

thought both sides toghter would give a bit better feel for it.
a little slow going right now as I have other real life stuff to get done..

# 64 10-04-2003 , 06:56 AM
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standing



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# 65 10-04-2003 , 06:57 AM
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running



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# 66 10-04-2003 , 07:00 AM
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these are also good references for the legs



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Last edited by Vectorman; 10-04-2003 at 07:03 AM.
# 67 10-04-2003 , 07:04 AM
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if you're wondering how to animate legs like them theres this too =) I love how his head basically tays in the same place. Wish i could do that.

BTW did you know they almost did Jurrassic park in Stop-motion? Actually it was an improved version of stop-motion, with motion blur (called Go-motion!)



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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Last edited by Vectorman; 11-04-2003 at 01:34 AM.
# 68 10-04-2003 , 08:13 AM
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Next..

Thanks vectorman. I will work on thoughs hands soon as I have a chance thats some nice refrence . I do apriceat that very mucy. I like its hands right up what I was going for ..

hear is the skull.

# 69 10-04-2003 , 08:14 AM
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Hey Pony - you're skull does look like the reference sketches you made - if it turns out looking anything like your plan you're going to have a beautiful model - looking forward to the next developments user added image


Check out the subsurfacescattering on my tongue...

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# 70 10-04-2003 , 08:16 AM
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I know there are some smothing problems but anyone want to C+C it be my guest !! . like the thing I see is the funnyness right above the molars.. it should smoth in better at the top of the bone creast from the tooth cannal.

# 71 10-04-2003 , 08:18 AM
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yeah, thankyou. it is a lot like the refrence sketch. I noticed a cuple of problems with the ref sketchs though.. some things not matching up.. sticking more to the side view one though since its still the better of the 2..

# 72 10-04-2003 , 11:54 AM
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wow all the designing starting to work nice user added image


Thanks for wasting your time reading this line.
# 73 10-04-2003 , 02:17 PM
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Nice skull! Too bad you didnt get time to start from the beginning. Well, if you keep it up at this rate and dont take a week off or so like some do, you should make it user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 74 10-04-2003 , 04:06 PM
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Looks very good! The area around the eyes seems a little flat to me. Looking at your sketch, it seems to have a little more pronounced brow and a small ridge to the side of the sockets. Nitpicky, yes, but its looking so good overall, I have to pick on small details. user added image


"It's supposed to be hard, if it was easy, everyone would do it."
# 75 10-04-2003 , 04:51 PM
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Momb, M thanks !! (grin)

Snich, no not nitpicky at all. Thats what I'm looking for. I'll see what I can do..

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